/*
 * Copyright (c) 2014 HockeyApp, Bit Stadium GmbH.
 * All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#import "Scenario.h"
#import "Logging.h"

#import <objc/message.h>

/**
 * Send a message to an object whose memory has already been freed.
 */
@interface ReleasedObjectScenario : Scenario
@end

@implementation ReleasedObjectScenario

- (NSString *)category { return @"Objective-C"; }
- (NSString *)title { return @"Message a released object"; }
- (NSString *)desc { return @""; }
- (void)startBugsnag {
    self.config.autoTrackSessions = NO;
    [super startBugsnag];
}


- (void)run
{
#if __i386__ && !TARGET_IPHONE_SIMULATOR
    NSObject *object = [[NSObject alloc] init];
#else
    NSObject * __unsafe_unretained object = (__bridge NSObject *)CFBridgingRetain([[NSObject alloc] init]);
#endif

#if __i386__ && !TARGET_IPHONE_SIMULATOR
    [object release];
#else
    CFRelease((__bridge CFTypeRef)object);
#endif
    ^ __attribute__((noreturn)) {
        for (;;) {
            [object self];
            [object description];
            [object debugDescription];
        }
    }();
}

@end
